![]() This was one hell of a struggle to work on, due to the people I was working with. Fighting Force 2 (PS1) – 3D polygon fighting game.Work switched from Saturn to PS1, before the Saturn version was abandoned. This game began life on the Saturn, at at one point it was suggested it could be a Streets Of Rage game, but that never happened. Fighting Force (PS1) – 3D polygon fighting game.I would’ve had more time if not for the Jaguar-CD version of SoulStar being a bit of a nightmare. This game was coded in 3 months start to finish. My first and only released game for the Sega Saturn. Thunderhawk 2 (Saturn/PS1) – 3D polygon attack chopper game.But the main problem I had was the display chip crashing for whatever reason (usually a finicky display list), rendering a blank screen while the rest of the game ran quite happily… SoulStar (Jaguar-CD) (unreleased) – JaguarCD version of SoulStar was an absolute bitch to program, due in part to Atari’s “wisdom” of not using a disk controller chip (unlike the Mega-CD which also had a nice CD-ROM sector buffer) to read data from the CD.This one I have very fond memories, and one where I feel I pushed the Mega-CD pretty hard. SoulStar (Mega-CD) – 3D sprite-based SHMUP using Mega-CD’s scaling chip.Thunderhawk (Mega-CD) – 3D sprite-based attack chopper game using Mega-CD’s scaling chip.Jaguar XJ220 (Amiga/Mega-CD) – Sprite based racing game based on the jaguar XJ220 car.Thunderhawk (Amiga/ST) – 3D polygon attack chopper game.Combo Racer (Amiga/ST) – sprite based sidecar racing game.Gemini Wing (Amiga) – conversion of the ST game.? (C64) (unreleased) – side-scrolling SHMUP inspited by the Centurions cartoon series.Delphian (C64/Amiga ) (unreleased) – 3D space-trader using hires scaling sprites. ![]() Neutron (C64) (unreleased) – SHMUP inspired by the arcade game Star Force.NB: this list excludes the numerous games where I’ve helped or been just a part… Orpheus This might be interesting to some, but here’s the list of games I’ve principally coded over the years.
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